KEEP THE LIGHT. BRING THEM HOME.
The Lightkeepers
You are the Head Lightkeeper. Direct Harris and Doyle through an eight-hour watch, balancing the lighthouse’s needs with the calls of vessels trying to reach safe harbor.
For iPhone and iPad
Coming SoonTurn-based strategy
Ask about testingInside the game
What playing looks like
The radio shapes the decision: Meridian needs a tow, Sandpiper needs the light and Resolute can expand the next rescue.

Two keepers. Four tasks.
Generate power, repair the lighthouse, run the light or launch a rescue.
Listen to the radio
Respond to distress calls, equipment problems and vessels carrying useful help.
Six assignments, different nights
Replay variations change the situations. Later watches bring more competing demands.
How you play
Read This Hour and the radio, assign each keeper a task, then advance the hour. Keep the lighthouse standing while bringing as many vessels home as possible. At dawn, hear from the Harbormaster.
Game help and support →